uCertify uses content from well known publishers, instructors, and subject matter experts. They have a minimum of 15 years of experience in their fields. uCertify brings these textbooks to life. It is full of interactive activities that keeps the learner engaged. uCertify brings all available learning resources for a topic in one place so that the learner can efficiently learn without going to multiple places. Challenge questions are also embedded in the chapters so learners can attempt those while they are learning about that particular topic. This helps them grasp the concepts better because they can go over it again right away which improves learning. Learners can do Flashcards, Exercises, Quizzes and Labs related to each chapter. At the end of every lesson, uCertify courses guide the learners on the path they should follow.
uCertify platform supports 50+ different types of interactive activities, connect the idea, or try it yourself lab activities embedded throughout its course. These interactive activities keeps learners engaged and makes learning fun.
Here's What You Get
Each lesson comes with Exercises, Flashcards & Quizzes. There is no limit to the number of times learners can attempt these. Exercises come with detailed remediation, which ensures that learners are confident on the topic before proceeding. Flashcards help master the key concepts while Glossary defines the key terms.
Test Prep & Practice Questions
uCertify provides full length practice tests. These tests closely follow the exam objectives and are designed to simulate real exam conditions. Each course has a number of test sets consisting of hundreds of items to ensure that learners are prepared for the certification exam.
Here's What You Get
Each question comes with detailed remediation explaining not only why an answer option is correct but also why the incorrect answer options are incorrect.
Each test can be taken unlimited number of times until the learner feels they are prepared. Learner can review the test and read detailed remediation. Detailed test history is also available.
Each test set comes with learn, test and review modes. In learn mode, learners will attempt a question and will get immediate feedback and complete remediation as they move on to the next question. In test mode, learners can take a timed test simulating the actual exam conditions. In review mode, learners can read through one item at a time without attempting it.
The Flash's CS5 certification exam is a standalone certification from Adobe with the exam code 9A0-148. The certification is targeted at professionals involved with add animation, video and interactivity to web pages and also in Rich Internet Applications (RIA).
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In the event that you fail your first attempt at passing the Flash CS5 certification, Adobe's retake policy is:
- If a Candidate fails their first (1st) attempt to pass any Adobe Certified Associate (ACA) certification exam, there is no waiting period for retaking the failed exam a second (2nd) time.
- If a Candidate does not pass the exam the second (2nd) time, the candidate must wait for a period of at least five (5) calendar days from the date of their last attempt to retake the exam a third (3rd) or any subsequent time.
- All original vouchers must be used prior to their expiration dates, without exception.
- Retake vouchers must be used within 30 days of the initial failed exam. If a retake was purchased, the retake voucher is sent by email after a failed exam.
- Test results found to be in violation of this retake policy will result in the candidate not being awarded the attempted credential, regardless of score.
Table of Content
Here's What you will Learn
Lesson 1: Planning and designing Flash applications
- Given a requirement based on your audience, dete...ublishing to AIR, accessibility, player version)
- Given a scenario, explain how Flash can be used ...ion, desktop AIR application, or visual element)
- Given an asset type, explain the benefit of that... (Asset types include: raster, vector, FXG, XFL)
- Understand the benefits and uses of FLA source files versus XFL package.
Lesson 2: Creating and managing assets
- Given an option in the Library panel, explain the purpose of and how to use that option.
- Given a tool, create a shape by using that tool and work with an existing asset by using that tool.
- Given an asset, modify individual properties to achieve specific design requirements.
- Import external assets into Flash.
- Create and manage text fields by using the Text tool including using the Text Layout Framework.
- Embed and manage fonts. (Methods include: using the Font Embedding dialog box, library)
- Given an asset, convert that asset to a symbol and explain the capabilities of that symbol.
- Given a component, explain the purpose of or how to use that component.
- Edit the skin of a component.
- Manage performance by utilizing bitmap techniques.
Lesson 3: Creating Flash interactive and visual output
- Given a tool, create a shape by using that tool....include: Deco, Spray Brush, Rectangle Primitive)
- Given an asset, modify individual properties to ...uding anti-aliasing, stroke control and styling)
- Create animations by using the Timeline.
- Edit animations by using the Motion Editor
- Create and use Motion Presets.
- Incorporate and manage audio and video in your movie.
- Apply filters and effects to Movie Clips and text.
- Add queue points to the FLV playback component on the stage for synchronized content.
- Add basic interactivity by using code snippets
Lesson 4: Programming with ActionScript 3.0
- Given an ActionScript class, create an instance from and work with the properties of that class.
- Given an object-oriented concept, explain the definition of or purpose associated with that concept.
- Create custom classes and explain how to use the Document class.
- Load content and data from external sources.
- Create code snippets.
- List and describe the benefits and limitations of code hinting.
Lesson 5: Testing Flash applications
- Recognize effective optimization considerations when testing and debugging Flash applications.
- Test an application by using Device Central AIR Debug Launcher, or within Flash Pro.
- Given a Debug panel, explain how to use that pan...anels include: Debug Console, variables, output)
- Test an application by using AIR Debug Launcher, or within Flash Pro.
Lesson 6: Publishing and deploying Flash applications
- Given a scenario, select the appropriate Publish... (Scenarios include: Web delivery, AIR, mobile).
- Understand the publish settings. (Publish settin... container page, script settings, SWF settings).
- Understand the implications of and how to implem...omain security for SWF, data, and visual assets.
- Understand how to enable and explain the limitations of functionality related to full-screen.